![]() ![]() Well, really, it's easy to fall to your death, which makes the game hard. Well, the puzzles aren't all that hard, in general, however what is hard is falling to your death over and over again. I swear I don't remember this much platforming in the original.Įnemies that she'll encounter include Natla's goons like Pierre, Larson and The Kid, along with 4-legged varieties such as gorillas, lions, alligators, bats, wolves, rats, dinosaurs and so on. Oh, and the jumping she will do! Jump here, grab there, grapple this and swing to that. She'll travel to Peru, then Greece, then Egypt, then finally to the Lost City, solving puzzles and fighting enemies along the way. She wants to add it to her collection of goodies, but so does Natla, the power-hungry owner of Natla Industries, and she's hired several goons to go out hunting the famed object. Hmpf.īut let's start with the storyline, shall we? World-traveling spelunkerer Lara Croft is after the Scion of Atlantis, which has been broken into several parts and scattered across the world. I've played this game before, all the way through to completion, so I didn't think I'd have a problem with Anniversary. Yet, I find myself going back again and again in Tomb Raider: Anniversary. Back in the day, I didn't have GameFAQs to consult when I was stumped. Then I quickly bought a memory card, of course. I still played it, getting further than I can even believe now, without the ability to save. In fact, when I got the original game, I didn't even have a memory card. It's still beautiful to listen to and kicks up when enemies are present, dying back down in times of peace.įor me, Tomb Raider was the first game to draw me in to this type of gameplay, lots of action, exploring and a hefty portion of platforming. The same haunting strains of the original Tomb Raider theme music are back, with variants as well. Again, a smple reboot fixed it, but beware that you may encounter this while using a PS3. During another round of play, my background music and all sound effects except gunshots cut out completely and I had to restart. Then, strange "enemy" type music would blare off and on for a while. For starters, the sound effect for hitting a checkpoint (which happens often) is a little chime, but for a while, for me it sounded like concrete breaking loudly. I did experience some weirdness from time to time with sound, which I chalk up to using the PS3 instead of a PS2. ![]() ![]() Sound effects from the guns and the animals that attack are all just fine and get the job done. All he had to say was, sarcastically, "Well, that's certainly far more sexy than the 'Ahh, air!' from the original." I couldn't agree more. Geck0 was in the room while I was nearly drowning Lara and when she came up for air, having almost run out, she was gasping and choking. Keeley Hawes reprises her voicework role as Lara, and while she does an admirable job, I personally still prefer Shelly Blond, the original voice. Levels have not only been revamped, but changed completely in some cases. Sure, I was expecting the wolves, but it just didn't move me.Īnniversary looks fantastic for sure, but it seemed very different from the things I remembered from the original. Now, here we have TR: Anniversary, made with the lovely TR: Legend engine, looking quite beautiful, I might add, but it just didn't have the same effect on me. ![]() I can still remember how the first howl of those wolves in the initial level in Peru sent chills up my spine and damn near made me crap my pants. I've been a serious fan of the series since then, aside from the Angel of Darkness debacle, and so I was anxiously awaiting Tomb Raider: Anniversary as it was the original game that first sparked my love for action/adventure titles. How I loved her and Tomb Raider all those years ago. ![]()
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